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András BaloghAB

András Balogh

3D Artist | Concept, Modeling, Texturing, Previs

EUR 700/Tag
Wetzikon, CH
8-15 Jahre

Durchschnittliche Reaktionszeit: 1h

Über András

I’m a prop modeler and concept artist with film and TV credits for Warner Bros, Marvel, Legendary, DC, Lionsgate, and Netflix. I’ve worked with teams led by people like Doug Harlocker and Paul Stewart, and I’m used to fast turnarounds and clear feedback loops. I build realistic props from scratch in Maya and ZBrush, finish them with textures, and prep assets for manufacturing (3D printing, laser cutting, engraving). I also have experience as a character artist for PC and mobile games. I like solving design problems, learning new workflows, and delivering clean, reliable work—whether it’s a small one-off prop or a full set of hero assets.
  • Englisch

    Verhandlungssicher

  • Swiss German

    Konversationssicher

  • Ungarisch

    Muttersprachlich oder zweisprachig

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Projekt- und Berufserfahrung

  • Apple
    Wild Things | Prop Designer | Concept Artist | 3D Modeler
    AUDIOVISUELLE MEDIEN
    Oktober 2025 - Januar 2026 (3 Monate)
    Creating concept props based on the actual brief Modeling the props based on the concept arts Fast texturing and rendering to show the actual stages to the Prop Master and/ or Director Preparing the models for manufacturing
    Maya Zbrush Substance Painter Rizom UV Adobe Creative Suite
  • Universal Pictures
    Ponies | Prop Designer | Concept Artist | 3D Modeler
    AUDIOVISUELLE MEDIEN
    November 2024 - Mai 2025 (6 Monate)
    Creating concept props based on the actual brief Modeling the props based on the concept arts Fast texturing and rendering to show the actual stages to the Prop Master and/ or Director Preparing the models for manufacturing
    Maya Substance Painter Zbrush Adobe Creative Suite Rizom UV
  • South of the River Pictures
    Wicker | Prop Designer | Concept Artist | 3D Modeler
    AUDIOVISUELLE MEDIEN
    August 2024 - November 2024 (3 Monate)
    Creating concept props based on the actual brief Modeling the props based on the concept arts Fast texturing and rendering to show the actual stages to the Prop Master and/ or Director Preparing the models for manufacturing
    Maya Zbrush Adobe Creative Suite Substance Painter

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Ausbildung und Abschlüsse

  • 3D Artist
    The Gnomon Workshop
    Modeling, Sculpting, Texturing
  • System Administration
    Neuman János SZKI
    2001
    System Administration

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