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Arthur L.AL

Arthur L.

Fullstack XR and AI Engineer @ Dassault Systèmes

EUR 700/Tag
Munich, DE
3-7 Jahre

Durchschnittliche Reaktionszeit: Ein paar Tage

Über Arthur

Expert in high-performance 3D rendering and immersive web architectures.

With 3 years of R&D experience at Dassault Systèmes, I help companies transform massive, complex 3D datasets into fluid, photorealistic, and production-ready web experiences.

My approach bridges the gap between low-level engineering (C++, Custom Shaders) and modern web standards (TypeScript, Three.js, React Three Fiber) to solve the toughest technical bottlenecks in the Web 3D ecosystem.

Why partner with me?

Extreme Performance Optimization: I designed and led the 3D rendering pipelines for SOLIDWORKS xDesign, achieving a 95% reduction in load times for massive CAD assemblies. If your viewer is lagging, I have the tools to fix it.

WebXR Innovation: Architect of modular WebXR frameworks, I build and deploy immersive collaboration tools for Meta Quest 3/Pro and Apple Vision Pro.

Next-Gen Visualization: Specialist in emerging technologies like Gaussian Splatting and Neural Rendering, bringing unprecedented visual fidelity to the browser.

Industrial & Robotics Background: Master’s from EPITA (IMAGE), I bring deep expertise in 3D perception, robotic simulation, and Digital Twins.

Services I Provide:

3D Performance Audit: Latency reduction, GPU memory management, shader optimization, and advanced compression (Draco, Meshopt).

Custom Web 3D Engines: Building bespoke viewers or extending Three.js for specific industrial or creative needs.

XR Prototyping: Developing immersive training tools, VR design reviews, or AR maintenance interfaces.

Based in Munich, I work with clients worldwide in English, French, and Spanish. Let’s discuss how we can push the boundaries of your 3D application.
  • Französisch

    Muttersprachlich oder zweisprachig

  • Englisch

    Muttersprachlich oder zweisprachig

  • Spanisch

    Muttersprachlich oder zweisprachig

Nur remote
Führt Projekte hauptsächlich remote aus

Projekt- und Berufserfahrung

  • Dassault Systèmes
    R&D Software Engineer - 3D Engine & Tools
    SOFTWARE-HERSTELLER
    November 2023 - Heute (2 Jahre und 7 Monate)
    Munich, Germany
    – Fullstack Architecture: Designed end-to-end features for the SOLIDWORKS cloud platform, bridging C++ core geometry kernels with TypeScript/WebGL frontend visualization in XR environment.
    – Tooling for Engineers: Built complex user interfaces for manipulating 3D assets, mirroring the "perception to action" workflows required in robotics tooling.
    – Performance: Optimized data pipelines for massive 3D datasets, ensuring low-latency feedback loops crucial for user interaction with heavy industrial models.
    – Integration: Led the integration of new rendering capabilities into the production stack, collaborating with Product and Design to simplify complex engineering workflows.
    HLSL Typescript C++
  • Dassault Systèmes
    R&D Engineer (Intern) - AR Research
    SOFTWARE-HERSTELLER
    März 2023 - September 2023 (6 Monate)
    Paris, France
    – Human-Machine Interaction: Developed a synchronization protocol for heterogeneous devices (VR Headsets/Mobile), handling real-time state management similar to teleoperation scenarios.
    – Innovation: Filed a European Patent (EP23306422.9) for network location synchronization, solving concurrency challenges in multi-agent environments.
    VR

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Ausbildung und Abschlüsse

  • Diplôme d'ingénieur, Computer Science
    EPITA: Ecole d'Ingénieurs en Informatique
    2023
    Diplôme d'ingénieur, Computer Science

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