Über Dan
Englisch
Muttersprachlich oder zweisprachig
Spanisch
Muttersprachlich oder zweisprachig
Französisch
Konversationssicher
Projekt- und Berufserfahrung
- Self-EmployedFreelance 3D GeneralistJuni 2024 - Heute (2 Jahre)Designed and produced 3D assets and motion graphics for clients including Amazon and medical sector partners Delivered optimized, game-ready assets and levels for Unity and Unreal across XR, interactive installations, and web based platform Led creative development of real-time experiences and games, ensuring performance, visual quality and interactivity
- BRDG StudiosSenior 3D ArtistAugust 2021 - Juni 2024 (2 Jahre und 10 Monate)Philadelphia, PA, USA3D production lead for XR and webAR gamified experiences (Nike, AT&T, Lockheed Martin, LEGO), game development using Unity Modeling, rigging, and animation of interactive props using Blender, 3DsMax and Maya from CAD models, integrated into Unity, organized & ensured models met quality standards Delivery of game-ready assets with LODs, clean UVs, PBR textures, integrated into real-time pipelines, cinematic compositions, using C# or Blueprints Close collaboration with UX designers, industrial designers and developers to ensure performance and smooth user experience
- Future ColossalTechnical ArtistSeptember 2019 - August 2021 (1 Jahr und 11 Monate)New York, NY, USACreation of stylized/realistic 3D environments and interactive objects for large-scale installations Development of Unity visuals for Super Nintendo World Japan, including shaders and environments Responsible for visual development and technical optimization of several XR projects in Unity
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Ausbildung und Abschlüsse
- Bachelor of ScienceDrexel University2018Bachelor of Science
- Associate ofApplied ScienceUnion County College2015Associate ofApplied Science