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Joan Marc Barulls PuyalJM

Joan Marc Barulls Puyal

3D Generalist

EUR 200/Tag
Barcelona, ES
3-7 Jahre

Durchschnittliche Reaktionszeit: 1h

Über Joan Marc

Generalista 3D graduado en Diseño y producción de Videojuegos (UPF). Mi experiencia combina la exigencia técnica del trabajo en estudio (Onirikal Studios) con la versatilidad del freelance.

Entiendo el pipeline completo, no solo el modelado. He trabajado en VFX para cine y series —incluyendo el corto nominado 'Beloc the Blind'— , así como en publicidad, joyería y diseño para impresión 3D.

Trabajo principalmente con 3ds Max, Zbrush y Substance Painter. Mi prioridad es entregar assets funcionales: desde la limpieza de fotogrametría y retopología hasta texturas PBR listas para integrar en motores como Unreal. Busco proyectos donde la calidad técnica y el cumplimiento de plazos sean la prioridad.

Disponible para trabajar en inglés, castellano o catalán.
  • Katalanisch

    Muttersprachlich oder zweisprachig

  • Englisch

    Verhandlungssicher

  • Spanisch

    Muttersprachlich oder zweisprachig

Nur remote
Führt Projekte hauptsächlich remote aus

Projekt- und Berufserfahrung

  • Onirikal Studios
    3D Generalist
    Januar 2019 - Januar 2026 (7 Jahre)
    As a 3D Generalist collaborating with Onirikal Studios, I contribute to the creation of high-quality 3D models, textures, and animations for a variety of projects. With a strong focus on visual fidelity and efficiency, I bring both creativity and technical expertise to meet project demands and deadlines
    • • Produced 3D artwork for various films and series, including creating characters, environments, props, scene setting and simulations.
    3D modeling Adobe Photoshop 3ds max Vray Substance Painter
  • Freelance
    Freelance 3D Generalist
    September 2018 - Heute (7 Jahre und 9 Monate)
    • • Produced 3D artwork for a diverse range of TV commercials, showcasing proficiency in character creation, environment design, and prop modeling.
    • • Executed photogrammetry cleanup and retopology, facilitating the accurate implementation of 3D assets in Unreal Engine.
    • • Modeled intricate jewelry pieces.
    • • Created product models for 3D printing, catering to both individual and corporate clients, ensuring functionality and aesthetic appeal.
    • • Contributed VFX to films and short films, including work on the Fugaz award-nominated piece, 'Beloc the Blind'.
  • Objet Art
    3D Artist
    Juni 2023 - Januar 2025 (1 Jahr und 7 Monate)
    • • Developed high quality 3D models and realistic PBR map creation from raw photogrammetry scanned data.

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Ausbildung und Abschlüsse

  • Tecnocampus Mataró
    2018
  • Summer of Unreal
    2021
    Summer of Unreal

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