Über Lorenzo
Spanisch
Muttersprachlich oder zweisprachig
Englisch
Verhandlungssicher
Projekt- und Berufserfahrung
- IKEA NL3D Software EngineerGROSSHANDELFebruar 2025 - Heute (1 Jahr und 4 Monate)Migración de tecnología interna de la empresa original a IKEA. Implica cambio en todo el backend de la aplicación, adaptación y configuración de entornos cloud propietarios de IKEA y desarrollo de servicios adicionales.Actúo como puente de comunicación entre IKEA y su cliente para facilitar, documentar y dar soporte a la migración de la tecnología.La aplicación se trata de una aplicación basada en three.js con un entorno backend complejo y utilizada activa y diariamente por IKEA.
- BMWLead Solution Designer, 3D Software EngineerOktober 2023 - Heute (2 Jahre und 8 Monate)• As Lead Solution Designer, responsibilities include overseeing core strategies, managing communication between teams, anddetermining the application structure to maintain constant team alignment and ensure success.• Shareholders entrusted additional projects based on performance and clear communication.• Trained, onboarded and provided support for new team members or adjacent projects in the company.• Development of in-engine tools for 3D scenes, based on shareholders' factories, utilizing Python and C++.• Developed a tool enabling customizable volume creation in any scene location, providing users with multiple export options for contained items (whole objects, boolean cuts, or slices).• Refactored legacy code and implemented unit tests, increasing overall test coverage from ~20% to over 80% for both legacy and new code.
- IfemaSoftware Engineer on Immersive techUNTERHALTUNG & FREIZEITMärz 2023 - November 2023 (8 Monate)Madrid, Spain• Developed a .DLL injected into Unreal Engine to integrate Nvidia Maxine with Unreal features, creating a skeletonapplicable to any skinned mesh to mimic human movements using only a camera and Computer Vision, eliminating the need for mocap equipment.• Set up Augmented Reality virtual objects in real time scenes from TV cameras. These AR objects were interactable using the skeletons formed in Unreal Engine as colliders. Users could hold, push and hit any object in scene.• Drove interest at a fruit congress held at IFEMA by developing a game, automatically recording 30-second gameplay loops, capturing camera images, and stitching content for distribution via email in a social media-friendly format. This initiative boosted excitement, enhanced word-of-mouth promotion, and built a valuable mailing list.
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Ausbildung und Abschlüsse
- Desarrollo de Aplicaciones InformáticasDesarrollo2017PHP, JAVA, BBDD, 500 horas de formación formal.
- Higher National Diploma en "Creative Media Production, Software informático y aplicaciones multimedia"Cambridge (mediante UDIT)2019Desarrollo de software orientado a entornos creativos: cine, animación y videojuegos. Educación adicional en modelado 3D, rigging, edición de vídeo, escritura de guión y producción audiovisual.
Zertifizierungen
- Pub/Sub Architecture courseBoot.dev2024