Über Raphael
Französisch
Muttersprachlich oder zweisprachig
Englisch
Muttersprachlich oder zweisprachig
Projekt- und Berufserfahrung
- Protox StudioIndie game developer & publisherVIDEOSPIELE & ANIMATIONNovember 2023 - Heute (2 Jahre und 7 Monate)Production-wise : designed, programmed, made the art, and animated the game Escape the MonStalkers! to its completion.Marketing-wise : currently managing the game's social media accounts.You can check my work on the accounts below :YouTube TikTok @escape.the.monstalkersPublishing-wise : Setup the game's Steam account, made gameplay trailers, did Twitch streamer outreach, organized playtests, tried different marketing methods.
- Modus StudioGame Economy DesignerVIDEOSPIELE & ANIMATIONJanuar 2023 - November 2023 (10 Monate)Saint-Ouen, FrankreichDesigned the entirety of the systems related to player retention, engagement & monetization for the games Diesel Legacy and Maximum Football.Created systems of monetization centered around cosmetics and Battle Passes. Worked with teams across multiple fields such as network programmers & gameplay programmers to implement designs swiftly.
- OhBibiGame & Systems DesignerVIDEOSPIELE & ANIMATIONJuli 2021 - Januar 2023 (1 Jahr und 6 Monate)Paris, FrankreichDesigned and led the implementation of multiple key features in the project, merging gameplay and systems together.Improved systems, via KPI analysis and A/B testing : some improvements increased average revenue by 20%.Reworked the Battle Pass and main menus.Designed and iterated on live-ops events.Balanced the gameplay and economy of the game.Modelled the game's economy using programming.Designed new characters, and reworked old characters using the game engine directly.Benchmarked monetization models from competitors.Ran playtests to test the validity of design hypotheses made.
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Ausbildung und Abschlüsse
- BachelorInstitut de Création et Animation Numérique2020Bachelor