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Loeiz GlonduLG

Loeiz Glondu

Senior Software Architect And Researcher

EUR 612/Tag
Rennes, FR
15+ Jahre

Durchschnittliche Reaktionszeit: 1h

Über Loeiz

Give me a challenge that involves people, algorithmic or clever software design, complex and novel problems, and computers, and I will be excited to work with you.

During my Ph.D. and my time at Havok (now acquired by Microsoft), I was fortunate to be surrounded by incredibly talented people for over ten years. I learned more than I could have hoped for in real-time simulation, teamwork, computational geometry, high-performance computing, game engine technologies, security, mixed reality, agile development, and much more. I have experience working on projects of varying scale, from small teams to large initiatives involving hundreds of engineers.

At Stryker, I am now continuing my learning journey in the field of computer-assisted surgery. I currently work as an architect for a brand-new, multi-language, cross-platform stack for building next-gen applications. This stack incorporates 3D rendering, WebAssembly from C++, modern CMake, code generators, and other advanced technologies.
  • Französisch

    Muttersprachlich oder zweisprachig

  • Englisch

    Muttersprachlich oder zweisprachig

Vor Ort möglich
Rennes (bis zu 50 km)

Projekt- und Berufserfahrung

  • Stryker
    Software Technical lead
    MEDIZIN
    Januar 2020 - Heute (6 Jahre und 5 Monate)
    Brest, Frankreich
    Technical lead on flagship digital solutions for computer-assisted surgery. Key architect on a multi-language, cross-platform software stack for next-gen medical applications C++, CMake, Web assembly, ITK, VTK, Qt, QML, computational geometry, code generation
  • Microsoft Cognition
    Senior Software Engineer
    Januar 2015 - Januar 2020 (5 Jahre)
    Azure Spatial Anchors development (part of Azure Mixed Reality Services) Game engine development, Machine learning tooling for computer vision – in the context of a big team and big project. Unreal engine, Unity, Git, Computer Vision, Qt, C++, C#, Hololens, Mixed Reality, Azure Devops
  • Havok
    Software Engineer and Researcher
    VIDEOSPIELE & ANIMATION
    Januar 2012 - Januar 2015 (3 Jahre)
    Dublin, Irland
    Part of Havok Destruction Team Features development for the product API Computational geometry research, C++ optimization, tool design Perforce, Visual studio, JIRA, Parature, C++, Linear Algebra

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Ausbildung und Abschlüsse

  • Doctor of Philosophy
    INRIA Rennes
    2012
    Ph.D. in Computer Science
  • Master of Science in Computer Science
    Université de Rennes 1, Campus de Beaulieu
    2009
    Master of Science in Computer Science, Computer Graphics Specialization

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