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Quentin De FougerouxQD

Quentin De Fougeroux

Développeur Unreal engine

EUR 550/Tag
Rouen, FR
8-15 Jahre

Durchschnittliche Reaktionszeit: 1h

Über Quentin

  • Französisch

    Muttersprachlich oder zweisprachig

Nur remote
Führt Projekte hauptsächlich remote aus

Projekt- und Berufserfahrung

  • Mira
    Lead developer
    KULTUR
    März 2022 - Oktober 2024 (2 Jahre und 8 Monate)
    Paris, Frankreich
    Leading dev team for mutliplayer projects in VR for enterprises and culture (Chanel, Hermes, CMN...).
    Solutions architect collaborating with Devops on:
    - Setting up pixelstreaming or equivalent cloud streaming solutions for VR, mobile and PC compatibility to enable high quality content playable from everywhere. Leveraging AWS and Shadow as the 2 cloud providers. Architecture in production for the Peugeot E-408 marketing campaign

    - Creating a Web3 platform enabling creators to publish multiplayer games easily targeting VR, mobile and PC while remaining owner of its content all the way. This is still in a closed beta
    Unreal Engine 5 C++ Amazon Web Services unreal engine Typescript Management d'équipe Méthode agile Réalité virtuelle
  • MADO XR
    Innovation director
    UNTERHALTUNG & FREIZEIT
    Oktober 2020 - Februar 2022 (1 Jahr und 5 Monate)
    Paris, Frankreich
    Leading innovation in the company as well as the dev team. The objectives were:

    - Setup a stable enough workflow for virtual production using NDisplay on a 15m wide by 5m high LED screen powered by 4 render nodes.

    - Integrate camera protocols natively in UE.

    - Prototype and integarte new solutions in our workflow
    unreal engine Unreal Engine 5 Virtual production C++ Management d'équipe
  • Garou
    Développeur Unreal engine
    UNTERHALTUNG & FREIZEIT
    März 2018 - September 2020 (2 Jahre und 7 Monate)
    New York, Vereinigte Staaten
    Working on multiplayer VR applications for enterprises using both C++ and blueprints.
    I've spent a lot of time gathering insights on the experience for the CGI team to help them optimize their content and optimizing the game
    unreal engine C++ Blueprints Méthode agile Réalité virtuelle

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