Über Quentin
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Projekt- und Berufserfahrung
- MiraLead developerKULTURMärz 2022 - Oktober 2024 (2 Jahre und 8 Monate)Paris, FrankreichLeading dev team for mutliplayer projects in VR for enterprises and culture (Chanel, Hermes, CMN...).Solutions architect collaborating with Devops on:- Setting up pixelstreaming or equivalent cloud streaming solutions for VR, mobile and PC compatibility to enable high quality content playable from everywhere. Leveraging AWS and Shadow as the 2 cloud providers. Architecture in production for the Peugeot E-408 marketing campaign- Creating a Web3 platform enabling creators to publish multiplayer games easily targeting VR, mobile and PC while remaining owner of its content all the way. This is still in a closed beta
- MADO XRInnovation directorUNTERHALTUNG & FREIZEITOktober 2020 - Februar 2022 (1 Jahr und 5 Monate)Paris, FrankreichLeading innovation in the company as well as the dev team. The objectives were:- Setup a stable enough workflow for virtual production using NDisplay on a 15m wide by 5m high LED screen powered by 4 render nodes.- Integrate camera protocols natively in UE.- Prototype and integarte new solutions in our workflow
- GarouDéveloppeur Unreal engineUNTERHALTUNG & FREIZEITMärz 2018 - September 2020 (2 Jahre und 7 Monate)New York, Vereinigte StaatenWorking on multiplayer VR applications for enterprises using both C++ and blueprints.I've spent a lot of time gathering insights on the experience for the CGI team to help them optimize their content and optimizing the game
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