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Sébastien AndarySA

Sébastien Andary

Senior Engineer / Technical Lead

EUR 670/Tag
Montpellier, FR
8-15 Jahre

Durchschnittliche Reaktionszeit: 1h

Über Sébastien

I’m a technical lead programmer with a deep interrest for video games and over 10 years of experience building them. I’m always hands-on, diving deep into game engine architectures rather than just using them. I’ve got 6 years with Unity, 5 years on proprietary engines, and 2 years with Unreal Engine, and I’m fluent in C++, C#, and Python. I’m at home with Agile workflows, continuous integration, and test-driven development, ensuring I deliver robust, reliable code.
Beyond games, I’ve worked in full-stack web development and scientific computing with Python and MATLAB/Octave.
  • Französisch

    Muttersprachlich oder zweisprachig

  • Englisch

    Verhandlungssicher

Vor Ort möglich
Montpellier (bis zu 50 km)

Projekt- und Berufserfahrung

  • Build A Rocket Boy
    Lead Programmer
    VIDEOSPIELE & ANIMATION
    September 2023 - Heute (2 Jahre und 9 Monate)
    Montpellier, France
    Engineering Team Lead (Hands-On) Led a team to build a user-generated content framework in Unreal Engine, staying deep in the code. Built an in-game editor for player-created content, optimized runtime performance for smooth gameplay, and integrated systems with the engine. Worked closely with the team to deliver reliable, user-focused tools.
    Game Engine C++ Leadership User generated content Unreal Engine 5
  • WILD SHEEP STUDIO
    Lead Programmer
    VIDEOSPIELE & ANIMATION
    September 2018 - September 2023 (5 Jahre)
    Montpellier, France
    Engine programmer team lead on a proprietary C++ game engine. Core features technical lead and architecture. Code quality and maintainability. Tools development. Using mainly C++ and python.
    C++ Game Engine Leadership Architecture logicielle Python
  • NaturalPad
    Cofounder - Development and Production Manager
    VIDEOSPIELE & ANIMATION
    September 2011 - Oktober 2017 (6 Jahre und 1 Monat)
    Montpellier, France
    Development of the therapeutic serious games platform MediMoov: – Backend (MongoDB, NodeJS, Express), – Frontend (Backbone, D3, Pixi), – Embedded REST server in games (Unity3D, C#), – Implementation of the production pipeline with continuous integration (Gulp, Jenkins).
    Scientific Computing Python C# Node.js Traitement du signal

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Ausbildung und Abschlüsse

  • Doctor of Philosophy
    2014
    Doctor of Philosophy
  • Master's degree
    Université de Montpellier
    2006
    Master's degree

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